How to Play
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Learn how to dive into the world of Extraordinary Division and start battling with legendary characters and powerful Griffins. This page will guide you through the basics of gameplay, from collecting cards to building your deck and unleashing epic battles. Whether you're a seasoned player or a newcomer, you'll discover how to use rare holographic and ultra-rare lenticular cards to outsmart your opponents and determine the fate of two worlds. Ready to begin? Let’s break it down and get you into the action!
Game Rules
Within the extensive deck, you will discover various types of cards, including both ordinary and magical ones that include collectible and rare holographic cards and ultrarare lenticular cards that will transform as you shift them in your hand, displaying a change in artwork and/or descriptions.
Card Types
Welcoming Moon Cards
Object Cards
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Place Cards
Creature Cards
Resurrection Cards
These cards will allow you to use deceased character cards during gameplay.
Character Cards
In this deck, you will encounter all of your beloved characters in the HALE series—quite literally, everyone! The design of these cards are uniquely based on their category, also labeled at the bottom of each card.
There are seven different types of character cards and they include…
Griffin, Griffin Elder, Griffin Refugee, Bimmorian, Arketchan, Weyling, and Other (which includes humans or those of other worlds like Orcurans, as well other characters from different nations and species. You will notice that each of these different categories are designed with their own backgrounds and frames that best represent their category.
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Griffin cards are denoted by their feather frame displaying their Griffin power within the gem, and sky background. They are labeled "Griffin".
Griffin cards
Elder Griffin cards are denoted by a black scaled background, though keeping the same feather frame that displays a gem representing their Griffin power. They are labeled, "Elder Griffin."
Elder Griffin cards
Bimmorians and Griffin refugees are signified by a blue stone background, though Griffin Refugees will have the same feather frame as the other Griffin card types, while Bimmorians sport a different frame. They are labeled, "Griffin Refugee".
Griffin Refugee
Bimmorian Cards
Bimmorian Cards are characterized by a thick gold frame and a blue stone background as well as labeled "Bimmorian".
Arketchan Cards
Arketchan cards are characterized by a forest background and elegant gold frame, as well as labeled "Arketchan".
Weyling Cards
Weyling Cards are characterized by a frame embedded with stones that are colored with the Weyling's Griffin power. They have a lava themed background and are labeled "Weyling".
Common, Rare Holographic, and Ultra-rare Transforming Lenticular Cards!
Collect holographic cards and lenticular cards that shift in your hand. You will observe their images altering, magically! While not everyone is these cards is magical, many are. Some may even reveal unique abilities your character can employ under different circumstances, denoted by blue text and a book icon.
Card Icons
Each of these cards features three icons, and the numerical values differ from character to character.
At the top left, you’ll find a coin icon with the currency of Zaire, the currency of the game and also the currency of the Kingdom of Bimmorus.
At the bottom left, there is an attack icon, symbolized by a golden shield and sword.
At the bottom right, there is a health icon, depicted by a crystal heart.
The Zaire at the top left indicates the card’s value if you wish to play or trade it.
You will use these icon values to play the Trading Card Game.
Welcoming Moon Cards
These cards feature a distinctive black scaled background, matching the design of the Elder Griffin Cards, however they are labeled “Welcoming Moon” at the bottom.
These cards unleash your Griffin’s powers, giving them an extra boost during gameplay or special ability denoted by their individual card rules.
There are a total of six different Griffin powers as there are a total of six different kinds of Welcoming Moon cards. Note: Griffins get their powers during a coming-of-age ceremony beneath cosmic moons that grant them one out of six different powers. Each power is denoted by a specific-colored gem that you will find at the top of every Griffin’s frame.
For example, a Welcoming Moon card of Endurance can only be paired with Endurance Griffins like Bayo, Hale, or Leon. How do you know which Griffin has which power? Well by the colored gem at the very top of their golden frames. Note, only Griffins and Weylings can possess a power of the Welcoming Moon, and therefore they are the only character cards in which will have one of these gems in their frames.
Creature Cards
Object Cards
Place Cards
How to Play
For the game, ensure that all cards are thoroughly shuffled and avoid categorizing them by type. You will need a deck of a least 50 individual cards to play.
Begin by giving each player a total of 7 cards and leave the deck face down and off to the side.
If you do not have any Zaire coins to play with (sold separately), you may omit them while playing the game. Commence using cards whenever it is your turn.
If you do not own any Resurrection cards, you may play deceased characters using the health and attack they would have if they are alive.
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More than two people can play! Begin by choosing the sequence of your players. Feel free to spread out your cards in front of you, or keep your hand to yourself. It is your choice!
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When it is your turn, place one card in the space in front of you. This space is your army. When the card has served one turn in the army it is able to attack and be attacked. You are free at this point to pick up a card to keep seven cards in your deck. Once a card has served in the army for one turn, you can use it to attack any card that has served in your opponent's army. You can only attack with one card at a time.
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Negotiations and card trading can happen during your turn before commensing attack. You can only place one card in your Army at a time.
Zaire
At the top left, you’ll find a coin icon with the currency of Zaire, the currency of the game and also the currency of the Kingdom of Bimmorus in the HALE series. You may purchase Zaire separately to use during gameplay for using a card in your hand or trading cards with other players. Zaire may be omitted from gameplay entirely.
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Upon beginning the game, each player will receive a total of ten Zaire, use these coins to play a card; place it in your Army.
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When you attack an opponent card and deplete its health to 0 or a negative number, you have beaten the card and will receive the Zaire worth of that card.
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Damages
When your card attacks an opponent's card, it is a one sided attack. The attack number of your card subtracts from the opponent card's health. If the opponent card survives, keep note of its new health number with a pen and pad. If the card's health becomes 0 or a negative number then it is placed in your personal discard pile.
Take for example, Card 1 is initiating attack with Card 2. Card 1 has a health of 9 attack and 6 health. Card 2 has an attack of 5 and health of 7. Since the attack of Card 1 (9) is affecting Card 2's health (5), Card 2 dies automatically as it's health is depleted to -4. (5 - 9 = -4)
The amount of cards in the player's discard piles at the end of the game, determines the winner of the game. If the opponent's card is paired with a place card, resurrection card, object card, or Welcoming Moon Card, they are not collected into your personal discard pile, but instead a shared discard pile in the middle of the players.
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Play until there are no more cards left in the deck, or until there are no more playable cards.
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Hope you enjoy the HALE Trading Card Game!
Leave a happy review wherever you have purchased your cards!